$$ \begin{aligned} Development,~Designment~and~ Creativity \end{aligned} $$




I am a Python Developer, mainly focused on the VFX/Animation industry**.**
I have worked in RnD department at El Ranchito VFX (Spain) since 2020, and I am able to create tools into the main softwares as: Houdini, Maya, Nuke.
As a Pipeline Developer I can improve the creativity, efficiency and quality of the artistic work during the production.
This involves to control the interaction data between departments (assets, files,…), to Load/Save data into a Data Base and to create new tools to make the artist’s life easier.
<aside> 👤 Contact me:
LinkedIn: luismiguel-maestre
Email: [email protected]
</aside>

<aside> 🎦 The Society of the Snow
</aside>

<aside> 📺 Halo (Season 1-2)
</aside>

<aside> 🎦 Five Days At Memorial
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<aside> 🎦 Leave The World Behind
</aside>

<aside> 📺 See (season 1-2-3)
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<aside> 📺 3 Body Problem (Season 1)
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El Ranchito VFX is one of the most valorated VFX studio from Spain. It is award-winnning of 10 Goyas, 6 VES and 2 Emmys.
I joined at El Ranchito in October 2020, in the Research and Developement (RnD) department. We worked in mantaining pipeline, creating new tools and applying new technology in order to improve the productivity of every department.
As a technical profile, we try to avoid that the artist spent time with technical stuff so they can focus only on the artistic job.
Working with every department implies to understand the software and it’s API to create tools and to solve problems. The communication is key in this creation process.
The main softwares we have worked on are Hoduini, Maya and Nuke.
Main experience: